What it is
Code and dataset for a real-time 4-player Rocket League world model that generates synchronized views from all players' actions at 20 FPS on one GPU. Run and train a multiplayer world model that simulates full 2v2 Rocket League matches from four players' actions, with synchronized multi-view video generation and a released 4-player dataset.
Key results
- Runs a 5B latent diffusion world model at 20 FPS on a single GPU
- Supports full 2v2 matches with 4 synchronized player views and actions
- Releases 4-second clips with video, actions, events, and physics state
Shows that real-time multiplayer interactive world models are feasible on a single GPU.
