What it is
Trains and exports compressed 3D Gaussian Splatting scenes for mobile/WebGL rendering using Monte Carlo energy aggregation. Builds 3D Gaussian Splatting scenes that can be decoded from compressed files and exported as JSON for public WebGL mobile rendering, with optional multi-view training to improve rendering performance.
Key results
- Decoded comp.xz renders are stated to match PLY results
- Exports trained GS scenes as .json for WebGL loading
- Supports optional multi-view training via --mv 3
Shows that 3D Gaussian Splatting can be packaged into a compressed, WebGL-friendly format for mobile rendering.
